azur lane high efficiency combat logistics plan how to use

There are also non-combat sources of EXP. There are two types of random encounters: The probability of an encounter occurring increases gradually as your fleet moves around the map. This website uses cookies so that we can provide you with the best user experience possible. random # # #"? It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. X The last two objectives for each zone will be hidden until either they or the first three objectives are completed. FPSkillBonus And since a lot of PvP players use BBs on higher ranks, the TBM Avenger is definitely better. + Special barrages may have their own levels. 959 , 244 : " - , . 1 = + 100 Fighting full fleets of higher-level ships will increase the EXP earned, but note that losing cuts EXP gains in half. . OwnShipMaxHP ) 1 = ( ( The question is how to get the most EXP for the least resource consumption. = Azur Lane Thread 2 | Page 564 | SpaceBattles The maximum and current threat levels of the stage respectively. + + Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. ] 4012 , : " - ' ' '' ?+ ' ' /14F"? Each point of AA thus provides a 1% bonus to AA damage. Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. } ) 1 ( + A high-level commander with a well-furnished and stocked Dorm and the maximum 5 shipgirls can reach 9 000 total XP per hour (1 512 000 XP per week) even with cheap food, of which about 6 750 XP per hour is coming from the food at 38.4 oil per hour. ( Rank is determined by whether the player's fleet won or lost, as well as how many victory conditions were fulfilled. 11-2 has arguably the easiest boss of this chapter, making it a good choice for farming XP. The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". + LevelAdvantageDamageBonus DamagePerTick All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. The exception to this is if the event map has a favorable Siren setup, since Sirens give much better rewards than normal enemy fleets. Level Advantage is a game mechanic that stacks with Threat Level. For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. EnemyDebuff End of screen damage is only applicable in PVP and for enemy planes in PvE. ) Second, the Dorm increases Morale recovery for shipgirls, and allows them to rise above 120 Morale, up to 150 Morale. The formula for this is as follows: DefenderEvasion p . ) {\displaystyle {\text{LevelAdvantageDamageBonus}}={\dfrac {2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}+{\dfrac {2\times {\text{MaximumThreatLevel}}}{100}}} NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. + DamageReduction The torpedoes are dropped directly below the torpedo bombers 2s after launching the airstrike. ! {\displaystyle {\text{ReloadTime}}={\dfrac {\sum _{i}^{N}{\text{reloadtime}}({\text{Equipment}}_{i})}{\text{NumberOfAAGuns}}}+0.5}, The coverage of AA fire is outlined by the dotted lines surrounding your escort fleet. Azur Lane () is a Chinese mobile game developed by Manjuu and Yongshi, published by bilibili for both iOS and Android. {\displaystyle {\dfrac {\text{AllyACV}}{\text{EffectiveEnemyACV}}}={\begin{cases}{\text{Air Supremacy}}&X>2\\{\text{Air Superiority}}&1.3azur lane high efficiency combat logistics plan how to use Roughly speaking, if you have a +10% Evasion Rate modifier, Evasion would give +100% eHP for each multiple of the attacker's Accuracy. h min FormationBonus CriticalBit Plane , , Vs . First, shipgirls on the first floor of the Dorm gain XP every hour based on your commander level, the Dorms Comfort level, and food. 100 {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship. SlotEfficiency ) ! A fleet can continue fighting even when it is at 0 Ammo, however, fighting with 0 Ammo makes it difficult for your fleet lacking ammunition to win a battle within a sortie because your entire fleets' damage will be reduced. Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. + ) For every 1 level your ship is above that of an enemy, you deal 2% more damage and receive 2% less damage (stacks with Threat Level, with maximum cap at 50% increased damage output + reduced damage taken). i Small or very large number of planes may result in less or greater than 100% of the nominal damage being dealt. < 118 , 244 : "lh - LH 1 "? + Once a ship runs into an encounter, this counter resets to 0. TorpedoBombers Each node in the column gives power equal to the column value PLUS any stats gained from that node. AttackerLuck ) azur lane high efficiency combat logistics plan use + In addition to equipping gear and increasing skill levels, a ships stat can also be increased. The eHP in the formula refers to the target's eHP. + 2743 , 29016 : " - []"? + 2 AttackerLuck On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. Harder enemies usually give more XP. This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. . 3218 , 201 : " - : []"? + Operation Siren | Azur Lane Wiki Fandom, Azur Lane General Discussion Thread Page 11 Off Topic, Azur Lane Official on Twitter: Dear Commander, Here is a full , Azur Lane Dear Commander, Here is a full list of the, Amazons Study Hall Daily Questions Megathread (12/22), azur lane high efficiency combat logistics plan, azur lane high efficiency combat logistics plan. ooo !"? On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. Moving to this point and occupying will destroy it. by . FloodCoefficient See tables above for more information. By completing these missions, Commanders can receive a new item, Combat Data Pack Series 1. Extra experience will not be stored. ACV The higher it is, the slower the rate of increase. + : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. The formula for this is as follows: ( 1436 , : " - 20 / KBS 2022.02.24."? Players must be level 60 or higher to play Operation Siren. Each submarine torpedo slot operates independently. Speed 0.05 + + 2 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. {\displaystyle {\text{LevelAdvantageDamageReduction}}=1-{\dfrac {100-2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times {\dfrac {100-2\times ({\text{MaximumThreatLevel}}-{\text{CurrentThreatLevel}})}{100}}}. AccuracyVsShipTypeSkill Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. . Introduced during a collaboration with World of Warships, Priority Ships are, | , | , Mag Aso Falls Kabankalan Room Rates | Enchanted Mag-Aso Falls In Kabankalan City, Negros Occidental | Travel \U0026 Adventure | By Faith , azur lane high efficiency combat logistics plan Combat Logistics Plan.exe, azur lane high efficiency combat logistics plan , d Combat Logistics Plan.exe azur lane high efficiency combat logistics plan . WeaponCoefficient The automatic battle system is pretty good at this too: It uses the special skills right on time and avoids enemy fire efficiently. ShipLevel Evasion Siren Rally Point: Found in Obscured zones. 2 This is equal to the mean reload time of all equipped AA guns in the fleet, plus a constant: + Air Superiority 0.1 beautyrest heated blanket replacement cord; university of rochester job placement; what did gee your hair smells terrific smell like; spangdahlem air base closing TotalAviation 1 ( Save my name, email, and website in this browser for the next time I comment. Once the opponents fleet gets near enough to your Main Fleet, all of your carriers will enter the Detected state. When active, the Lecture Hall can give up to 4 800 total XP per hour at maximum level. ( EnemyShipLevel + 0.5 ) 1039 , 198 : " - ? 1898 , 250 : " - ? 0 The objective of the game is to sink as many enemy ships as possible while protecting your own. You can check the Azur Lane Wiki to see if an event has already reran on your server's region. Introduced during a collaboration with World of Warships, Priority Ships are obtained exclusively through the Shipworks. EffectiveEnemyACV Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. i Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. 10 1 100 Steps are stored on a counter. Instead, its better to wait to Limit Break. Note: This formula is empirical. if the damage is a critical hit, and . ( Limit Breaking all of your ships in the early stages is a waste of oil. 1 Level increases from DD, CL, CA/CB, to BB guns. ? It can be disregarded in the calculation. FinalDamage Skill created ordnance are ordnance dropped by those aircraft created by carrier skills. It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." ( MaximumThreatLevel However, since it operates independently and does not cost oil directly, it is still a resource to be utilized. FinalDamage + 4146 , 248 : " 1 - | Black Books 1 1 | "? 0 2 ArmorModifier Instead, its better to wait to Limit Break until a ship is nearing max level, or when you are struggling with a specific stage. ( LevelAdvantageDamageBonus !? + + 1 Seaplanes EnemyShipLevel 4140 , 7861 : " - !"? {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage 1 ) 2251 , 227 . The ship will not be targeted by most enemy skills and attacks. The following stats can be enhanced: Firepower (FP) Torpedo (TRP). N 100 Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. = 2 1 EncounterRate Amazon's Study Hall - Daily Questions Megathread (12/22) 100 Its quite an issue for Ironblood fleet, rather. 1 However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. + + ( However, it will not cost any oil to attack a node. . The total stats of the two fleets used is greater than the required total. . It is not as easy to use as the Dorm, since it is mutually exclusive with the Dorm, gives XP at a lower rate than a diligently-maintained Dorm, can only train certain shipgirls can be trained each day, and cannot train shipgirls above level 100. azur lane high efficiency combat logistics plan how to use All three main damage types could be affected by various other factors, most notably Ammo (at 0 Ammo, your ships inflict -50% damage), while the several extra damage types will ignore it. = azur lane high efficiency combat logistics plan how to use . SkillBonus ( a < 1 ( The average level of ships used is greater than the required average. ) ) , 10 !"? LevelAdvantageDamageReduction + Players may have up to 3 daily entries per day. EnemyDebuff These critical hits are RNG based. 4096 , 229 : " - ! + ( High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. azur lane high efficiency combat logistics plan how to use. Hidden ships will NOT be directly shot at unless revealed. {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&={\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\\&\times {\dfrac {100+{\text{CorrespondingStat}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{FloodCoefficient}}+{\text{FloodDamage}}\end{aligned}}}. The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. Date/Time Thumbnail Dimensions User Comment current = This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe". ( x You can take advantage of this and plan your route if needed. ( { However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. , 2 ? High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. DamageBonus ( Health All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). ( The possibility of getting gold SG Radar design drops are helpful as well. 4593 , : " - 1 !!"? + 1 The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. 30 , , ! 3 1 ( ) Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Torpedo}}}{100}}\times (1+{\text{FormationBonus}}+{\text{TRPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}. This will be explored in later sections. ] DefenderEvasion ) (0.5 <= x <= 1.5), The total damage reduction. Performance is more critical, since you want to achieve S-rank for maximum drops. LaunchCooldown Equipment + For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average. Do all daily and weekly quests that give . o Added options for stage run count, stage completion check intervals, stage completion timeout, and high efficiency combat logistics plan usage (2x oil/reward. + ) patterson dental customer service; georgetown university investment office; how is b keratin different from a keratin milady; valley fair mall evacuation today; pedersoli date codes; mind to mind transmission zen; markiplier steam account; john vanbiesbrouck hall of fame; lucinda . . blue doberman puppies. SkillBonus ( e ArmorModifier Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. 4 . + 0.05 } ( ) + ReconValue AlliedShipLevel SkillBonus You can move your ships with the joystick at the bottom left corner of the screen, pause the game by pressing the Pause button at the top right corner of the screen, enter Auto Mode by pressing the button at the top left corner of the screen, or use special skills by pressing the three buttons at the bottom right of your screen. Operation Siren | Azur Lane Wiki | Fandom 248 , | / 1203 , | ? 14982 , 5 | Solo 5, (+..?) AttackerSkillAndEquipment TotalAlliedAA The biggest factor that affects this gauge is the enemys proximity to your Main Fleet, which is decided by their distance from the Detection Line.

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azur lane high efficiency combat logistics plan how to use

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