skyrim mod serana dialogue addon

Same reason as above. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! One of the most expansive updates for SDA to date. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. Whenever you mount your own horse, she will mount hers in turn. NOTE: This dialogue really is just for a role-play purpose. Her comment after "The Silver Hand" quest should now fire for more people. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! But you can take it to the next level with this dialogue add-on. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. If you've been having problems with the quest, this bugfix update should fix it for sure. She is the Serana in Laura Bailey's absence. - More radiant dialogue, occurring at either sunrise or sunset. The friendship requirement stays the same. - Reduced randomness of gift-giving item pool. When both FG and OStim are installed, OStim takes precedence. - Fixed custom greet loop with the "Arthon" name. - Added in teleportation to the Companions quest commentary. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. - March of the Dead. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. Best Serana Mods For Skyrim (All Free) - FandomSpot New quest-aware commentary, as well as dialogue for said armor. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. radiant dialogue option. - Initial patch release. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. - Added in some revoice lines for "Can I Talk to You For a bit?" - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. - Added Serana's brief commentary on Skyrim's factions. - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? ESL-Flagged. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). - Refusal to Serana's marriage proposal now toggles the relevant global variable. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. This happens later in the Dawnguard questline so it's good for roleplay. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. This has been fixed. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. Serana asks to go on a date after confessing her love to the Dragonborn . The Romance Update is here! Now when the player lockpicks a container, Serana will occasionally comment on it. - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). - Added short conversation about Molag Baal. Serana Dialogue Add-On at Skyrim Nexus - Mods and Community Log in to view your list of favourite games. This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. She will react positively to alcohol, flowers, and high value items- but negatively to the rest. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). Please don't do this quest when specific Dawnguard quests are active in your journal. - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" Serana Dialogue Add-On at Skyrim Nexus - Mods and Community - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. This has since been fixed. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). - Serana's House of Horrors commentary was still not occurring for some people. - Shortened triggering distance for the Taarie conversation. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. Extensive follower commentary and quest awareness for each of the following quests. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. - Minor subtitle tweaks for the Sorine scene triggers. Now it shouldn't be delayed. Serena Dialogue Add-on update Hey everyone! - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. It's disabled for now though until I can find a way to get it working consistently. Serana's Epic Dungeon Dive! (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. If Serana isn't close to you yet, you won't hear any MQ commentary at all. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! dialogue topic. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. No need for patches :). Even vampires get tired. It's no longer a spontaneous and spur of the moment decision. Race Compatibility Dialogue for Serana Dialogue Addon (SDA) - Nexus Mods - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. // Serana Dialogue Add-On Video unavailable - It is important to note that these quests are optional, and do have different outcomes. Re-added some cut content back to the Trust conversation. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). You do not need to romance Serana for this. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. radiant conversation among others). An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - The Markarth and Morthal conversations were mixed up. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. Just make sure you talk with her while in that same room, with that bed already rented. - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so.

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skyrim mod serana dialogue addon

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